Multiplayer for Unreal Engine used to be hard. We've reimagined multiplayer networking, and made it easy to add low-latency autoscaling multiplayer to projects in just minutes.
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Seamlessly synchronize avatars, 3D objects, AIs, and streaming data. Perfect for an intimate social VR meeting. Perfect for a large virtual concert -- or anything in between.
Get reliable, fast, and scalable server-side syncing without writing a single line of network code.
Use either UE4 Blueprints, C++, or web frameworks to extend our easy-to-use plugins.